I was entertaining the idea of making this into a blog post in my head, but figured I'd probably get a more interesting discussion going here. Anyway, how do you feel about consequence in games? I don't mean when you talk to that one guy and say LOL NO IM NOT GUNNA DO UR KWEST then on the next playthrough, go back and do it. I mean, saying no to that character and forcing yourself to live with that decision. Over the last 2 years, I've become increasingly fixated with getting high scores in shmups and other arcade-style games, and the only way to do it is to just get as far as you can on one continue, then start from scratch if you die. Fortunately/Unfortunately, this has also impacted the way that I play almost every game, but the most interesting take I've heard on this is a
Far Cry 2 player experimenting with Permadeath. There's also games like nethack or even the recent Demon's Souls that make consequence a core gameplay mechanic. Anyway, give your feedback, and if you couldn't tell, I totally love the idea of not being able to go back and undo decisions I make, even if it does eliminate alternative quest lines.